106 {
109 {
110 if ((isDepleted || (curStamina < sc.GetActivationThreshold() && curStamina < cap)))
111 {
112 sc.SetState(false);
113 return false;
114 }
115 else
116 {
117 sc.SetState(true);
118 return true;
119 }
120 }
121
122 return false;
123 }
void StaminaConsumer(float threshold, float threshold2, bool state)
ref map< EStaminaConsumers, ref StaminaConsumer > m_StaminaConsumers