DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnAction()

override bool Magnum_Base::OnAction ( int action_id,
Man player,
ParamsReadContext ctx )
inlineprivate

См. определение в файле Magnum.c строка 367

368 {
369 if (GetGame().IsServer())
370 {
371 if (action_id == EActions.SPIN)
372 {
373 const float animPhaseOffset = 0.167;
374
375 Magnum_Cylinder cylinder = Magnum_Cylinder.Cast(GetAttachmentByType(Magnum_Cylinder));
376 Magnum_Ejector ejector = Magnum_Ejector.Cast(GetAttachmentByType(Magnum_Ejector));
377
378 if (cylinder)
379 {
380 float animPhase = cylinder.GetAnimationPhase("Rotate_Cylinder");
381 if (animPhase + animPhaseOffset > 1.0)
382 {
383 animPhase -= 1.0;
384 cylinder.ResetAnimationPhase("Rotate_Cylinder", animPhase);
385 ejector.ResetAnimationPhase("Rotate_Ejector", animPhase);
386 }
387
388 cylinder.SetAnimationPhase("Rotate_Cylinder", animPhase);
389 ejector.ResetAnimationPhase("Rotate_Ejector", animPhase);
390 }
391 }
392 }
393
394 return super.OnAction(action_id, player, ctx);
395 }
EActions
Определения EActions.c:2
proto native CGame GetGame()

Перекрестные ссылки GetGame().