Dayz 1.25
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Перечисления

enum  GamepadButton {
  BUTTON_NONE , MENU , VIEW , A ,
  B , X , Y , PAD_UP ,
  PAD_DOWN , PAD_LEFT , PAD_RIGHT , SHOULDER_LEFT ,
  SHOULDER_RIGHT , THUMB_LEFT , THUMB_RIGHT
}
 
enum  GamepadAxis {
  LEFT_THUMB_HORIZONTAL , LEFT_THUMB_VERTICAL , RIGHT_THUMB_HORIZONTAL , RIGHT_THUMB_VERTICAL ,
  LEFT_TRIGGER , RIGHT_TRIGGER
}
 

Функции

proto native int GetGamepadButton (GamepadButton button)
 return if the button is pressed or not
 
proto native float GetGamepadAxis (GamepadAxis axis)
 return value in gamepad axis <-1000; 1000>
 

Подробное описание

Перечисления

◆ GamepadAxis

Элементы перечислений
LEFT_THUMB_HORIZONTAL 
LEFT_THUMB_VERTICAL 
RIGHT_THUMB_HORIZONTAL 
RIGHT_THUMB_VERTICAL 
LEFT_TRIGGER 
RIGHT_TRIGGER 
360{
367};
@ RIGHT_THUMB_VERTICAL
Definition EnSystem.c:364
@ LEFT_THUMB_HORIZONTAL
Definition EnSystem.c:361
@ LEFT_TRIGGER
Definition EnSystem.c:365
@ RIGHT_THUMB_HORIZONTAL
Definition EnSystem.c:363
@ LEFT_THUMB_VERTICAL
Definition EnSystem.c:362
@ RIGHT_TRIGGER
Definition EnSystem.c:366

◆ GamepadButton

Элементы перечислений
BUTTON_NONE 
MENU 
VIEW 
PAD_UP 
PAD_DOWN 
PAD_LEFT 
PAD_RIGHT 
SHOULDER_LEFT 
SHOULDER_RIGHT 
THUMB_LEFT 
THUMB_RIGHT 
341{
343 MENU,
344 VIEW,
345 A,
346 B,
347 X,
348 Y,
349 PAD_UP,
350 PAD_DOWN,
351 PAD_LEFT,
352 PAD_RIGHT,
357};
@ PAD_RIGHT
Definition EnSystem.c:352
@ B
Definition EnSystem.c:346
@ SHOULDER_LEFT
Definition EnSystem.c:353
@ A
Definition EnSystem.c:345
@ BUTTON_NONE
Definition EnSystem.c:342
@ MENU
Definition EnSystem.c:343
@ Y
Definition EnSystem.c:316
@ VIEW
Definition EnSystem.c:344
@ X
Definition EnSystem.c:315
@ PAD_UP
Definition EnSystem.c:349
@ THUMB_RIGHT
Definition EnSystem.c:356
@ PAD_LEFT
Definition EnSystem.c:351
@ SHOULDER_RIGHT
Definition EnSystem.c:354
@ PAD_DOWN
Definition EnSystem.c:350
@ THUMB_LEFT
Definition EnSystem.c:355

Функции

◆ GetGamepadAxis()

proto native float GetGamepadAxis ( GamepadAxis axis)

return value in gamepad axis <-1000; 1000>

◆ GetGamepadButton()

proto native int GetGamepadButton ( GamepadButton button)

return if the button is pressed or not