См. определение в файле ShockHandler.c строка 44
45 {
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51 {
53 {
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56 }
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60 }
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63 {
65
66 if (valAdjusted <= 0)
67 {
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71 return;
72 }
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81 }
82 }
void CheckValue(bool forceUpdate)
ref Param1< float > m_Param
PPERequester_TunnelVisionEffects m_Requester
float BaseEffectIntensityCalc()
float AddEffectBobbing(float baseVal)
adds bobbing, also clamps to valid range
float m_TimeSinceLastTick
works ok on server, but does nothing for client. See deprecated stuff.
const float VALUE_CHECK_INTERVAL
proto native CGame GetGame()
Перекрестные ссылки AddEffectBobbing(), BaseEffectIntensityCalc(), CheckValue(), GetGame(), m_Param, m_Player, m_PrevVignette, m_PulseTimer, m_Requester, m_ShockValueMax, m_TimeSinceLastTick и VALUE_CHECK_INTERVAL.