44 {
45 EntityAI item_ingredient = action_data.m_MainItem;
46 EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"HandsCover_Improvised");
47 action_data.m_MainItem.AddQuantity(-2);
48
49 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
50 }