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Applies impulses to set the position when dynamic, otherwise sets the transform in the physics scene. Doesn't work in multiplayer
Tracker: The tracker is the parent entity
Note: Currently, GizmoGetInstance doesn't work due to Script Error: 'Physics' can't be compared against 'Class'
Используется в EntityAI::OnAction(), InventoryItem::OnAction(), ManBase::OnAction() и OnAction().