3601 {
3604
3605
3607
3608
3610 {
3611
3613
3615 if (multiplier == 0)
3616 multiplier = 1;
3617
3619 }
3620 }
proto native NoiseSystem GetNoiseSystem()
static ref NoiseParams m_NoiseParams
proto native bool IsServer()
void ExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
proto native vector GetPosition()
proto native string GetAmmoType()
proto native bool IsWater()
proto native string GetSurface()
proto native vector GetSurfaceNormal()
proto native float GetSurfaceNoiseMultiplier()
proto void AddNoiseTarget(vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0)
Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.