105 {
106 if (super.OnAction(action_id, player, ctx))
107 return true;
109 {
110 if (action_id ==
EActions.BROOM_BURN_VERY_SHORT)
111 {
114 }
115 else if (action_id ==
EActions.BROOM_BURN_SHORT)
116 {
119 }
120 else if (action_id ==
EActions.BROOM_BURN_MEDIUM)
121 {
124 }
125 else if (action_id ==
EActions.BROOM_BURN_LONG)
126 {
129 }
130 }
131 return false;
132 }
void DebugSetHealthAndEnergy(float time)
override void OnIgnitedThis(EntityAI fire_source)
proto native CGame GetGame()