См. определение в файле ScriptConsoleCameraTab.c строка 461
462 {
463 super.Update(timeslice);
464
468
470 {
473 }
474
476 {
479 {
481 {
483 }
484 else
485 {
488 }
489
492 }
493 }
494 else
495 {
497 }
498
500 {
502 {
504 g_Game.GetMission().RemoveActiveInputExcludes({
"aiming"});
505 g_Game.GetUIManager().ShowUICursor(
false);
506 }
507 }
509 {
511 {
513 g_Game.GetMission().AddActiveInputExcludes({
"aiming"});
514 g_Game.GetUIManager().ShowUICursor(
true);
515 }
516 }
517
519 {
521 g_Game.GetMission().RemoveActiveInputExcludes({
"UAMoveForward",
"UAMoveBack",
"UAMoveLeft",
"UAMoveRight",
"UAWalkRunTemp"});
522 }
524 {
526 g_Game.GetMission().AddActiveInputExcludes({
"UAMoveForward",
"UAMoveBack",
"UAMoveLeft",
"UAMoveRight",
"UAWalkRunTemp"});
527 }
528 }
float m_ValueEditModeTime
void ToggleValueEditMode(bool editBoxMode)
EditBoxWidget m_DOFPresetEditbox
bool m_MouseMovementEnabled
void UpdateValuesFromEditMode()
proto native int KeyState(KeyCode key)
Перекрестные ссылки g_Game, GetFocus(), GetWidgetUnderCursor(), KeyState(), m_CanUseMovement, m_DOFPresetEditbox, m_IsCAPSPressed, m_IsCTRLPressed, m_IsReturnPressed, m_MouseMovementEnabled, m_ValueEditboxMode, m_ValueEditModeTime, ToggleValueEditMode() и UpdateValuesFromEditMode().