См. определение в файле ScriptConsoleCameraTab.c строка 481
482 {
483 super.Update(timeslice);
484
488
490 {
493 }
494
496 {
499 {
501 {
503 }
504 else
505 {
508 }
509
512 }
513 }
514 else
515 {
517 }
518
520 {
522 {
524 g_Game.GetMission().RemoveActiveInputExcludes({
"aiming"});
525 g_Game.GetUIManager().ShowUICursor(
false);
526 }
527 }
529 {
531 {
533 g_Game.GetMission().AddActiveInputExcludes({
"aiming"});
534 g_Game.GetUIManager().ShowUICursor(
true);
535 }
536 }
537
539 {
541 g_Game.GetMission().RemoveActiveInputExcludes({
"UAMoveForward",
"UAMoveBack",
"UAMoveLeft",
"UAMoveRight",
"UAWalkRunTemp"});
542 }
544 {
546 g_Game.GetMission().AddActiveInputExcludes({
"UAMoveForward",
"UAMoveBack",
"UAMoveLeft",
"UAMoveRight",
"UAWalkRunTemp"});
547 }
548 }
float m_ValueEditModeTime
void ToggleValueEditMode(bool editBoxMode)
EditBoxWidget m_DOFPresetEditbox
bool m_MouseMovementEnabled
void UpdateValuesFromEditMode()
proto native int KeyState(KeyCode key)
Перекрестные ссылки g_Game, GetFocus(), GetWidgetUnderCursor(), KeyState(), m_CanUseMovement, m_DOFPresetEditbox, m_IsCTRLPressed, m_IsReturnPressed, m_IsSHIFTPressed, m_MouseMovementEnabled, m_ValueEditboxMode, m_ValueEditModeTime, ToggleValueEditMode() и UpdateValuesFromEditMode().