290 {
291 foreach (
int effectId, VehicleVFXData data :
m_EffectsMap)
293
295 {
296 foreach (VehicleVFXData groupEffectData : groupData)
298 }
299 }
void StopEffectData(VehicleVFXData data)
ref map< int, ref array< ref VehicleVFXData > > m_EffectGroupsMap
keyed by EVehicleVFXEffectGroup
ref map< int, ref VehicleVFXData > m_EffectsMap
keyed by EVehicleVFXEffect