516 {
518 if (!groupData)
519 return;
520
521 foreach (VehicleVFXData data : groupData)
522 {
523 if (data.m_Effect)
524 data.m_Effect.SetParticleState(particleId);
525 }
526 }
ref map< int, ref array< ref VehicleVFXData > > m_EffectGroupsMap
keyed by EVehicleVFXEffectGroup