454 {
456 if (!groupData)
457 return 0;
458
459 float maxRemaining = 0;
460 foreach (VehicleVFXData data : groupData)
461 {
462 float remaining = data.GetRemainingCooldown();
463 if (remaining > maxRemaining)
464 maxRemaining = remaining;
465 }
466
467 return maxRemaining;
468 }
ref map< int, ref array< ref VehicleVFXData > > m_EffectGroupsMap
keyed by EVehicleVFXEffectGroup