151#ifdef PLATFORM_WINDOWS
152const string AUTH_PREFIX =
"#STR_MP_STEAM_AUTH_FAILED\n";
155const string AUTH_PREFIX =
"#STR_xbox_authentification_fail\n";
158const string AUTH_PREFIX =
"#STR_ps4_authentification_fail\n";
170const string MODS =
"\n"+
"#STR_MODS0"+
"\n"+
"#STR_MODS1"+
"\n";
186 super.InitOptionalVariables();
189 m_Prefix =
"#STR_MP_KICKED_CLIENT\n";
194 super.FillErrorDataMap();
@ OK
0 - No error. Can be returned from any call.
@ UNKNOWN
24 - Any other error. Can be returned from any call.
const string LOGIN_PREFIX
const string CLIENT_MUST_UPDATE
const string SERVER_MUST_UPDATE
const string RESPAWN_PREFIX
@ AUTH_INVALID_STEAM_ONVALIDATE
@ AUTH_UNKNOWN_BIOS_VALIDATE
@ AUTH_UNKNOWN_BIOS_ONVALIDATE
@ AUTH_INVALID_STEAM_VALIDATE
@ AUTH_USER_NOT_CONNECTED
@ ALREADY_ON_ANOTHER_SERVER
@ AUTH_INVALID_BIOS_VALIDATE
@ AUTH_BIOS_REQUEST_CREATE
@ AUTH_LOGGED_IN_ELSEWHERE
@ AUTH_INVALID_BIOS_ONVALIDATE
@ AUTH_BIOS_WRONG_RESPONSE
void InsertExtendedPrefixDialogueErrorProperties(int code, string message, string prefix, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling with extended prefix.
void InsertSplitDialogueErrorProperties(int code, string message, string serverMessage, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling with separate server message.
class ErrorHandlerModule m_Header
This is where to input logic and extend functionality of ErrorHandlerModule.
void ErrorHandlerModuleScript()
Constructor, by default calls the function that will fill the ErrorDataMap.
void InsertExtendedPrefixSplitDialogueErrorProperties(int code, string message, string prefix, string serverMessage, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling with extended prefix and separate server message.
void InsertDialogueErrorProperties(int code, string message, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling, using the Optional Variables.
void InsertPrefixDialogueErrorProperties(int code, string message, string prefix, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling with custom prefix.
string m_Prefix
Optional: Prefix (e.g. Fixed text at the start of the messages in the module)
void InsertErrorProperties(int code, string message="")
Insert an error with no handling.
ErrorCategory
ErrorCategory - To decide what ErrorHandlerModule needs to be called and easily identify where it cam...
override void InitOptionalVariables()
override void FillErrorDataMap()
void ClientKickedModule()
@ LEAVE
Object left Trigger.