79 {
80 super.OnDoorUnlocked(params);
81
82 int doorIdx = params.param1;
83
85
86 string selectionName = string.Format("side%1_lock",(doorIdx + 1));
87 SetAnimationPhase(selectionName,1);
88
89 if (!
GetGame().IsDedicatedServer())
90 SEffectManager.PlaySoundEnviroment("Land_ContainerLocked_lock_SoundSet",GetDoorSoundPos(doorIdx));
91 }
proto native CGame GetGame()