DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnUpdate()

override void ScriptedSandstormController::OnUpdate ( float deltaTime)
inlineprivate
См. также
SandstormController::OnUpdate

См. определение в файле ScriptedSandstormController.c строка 336

337 {
338 super.OnUpdate(deltaTime);
339
340 // Server is not interested in local effects like post-processing.
341 if (!g_Game || g_Game.IsDedicatedServer())
342 return;
343
344 // Clients may update their post-processing effect and its properties
345 // on a per-tick basis, to represent the actual state closely
346 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
347 if (player && m_PPESandstormRequester)
348 {
349 float localIntensity = GetIntensityForPlayer(player);
350 m_PPESandstormRequester.SetTargetIntensity(localIntensity);
351 }
352 }
DayZGame g_Game
Определения DayZGame.c:4074
override float GetIntensityForPlayer(Man player)
Определения ScriptedSandstormController.c:142
ref PPERequester_SandstormEffect m_PPESandstormRequester
Определения ScriptedSandstormController.c:24

Перекрестные ссылки g_Game, GetIntensityForPlayer() и m_PPESandstormRequester.