156 {
158 return;
159
161 data.SetPriorityLayer(priority_layer);
162 data.SetInteractionMask(operator);
163
164 data.m_FloatFormerTarget = data.m_FloatTarget;
165 data.m_FloatTarget =
RelativizeValue(val,PPEConstants.VAR_TYPE_FLOAT,mat_id,param_idx,relative);
166 data.m_FloatLast = data.m_FloatCurrent;
167 data.m_FloatStart = data.m_FloatCurrent;
168 if (data.m_FloatTarget != data.m_FloatCurrent || data.IsSettingDefaultValues())
169 {
170 data.SetSettingDefaultValues(false);
171 data.SetDataActive(true);
172
174 }
175
176 }
void PPERequestParamDataFloat(int requester_idx, int mat_id, int param_id, int data_type=0, int priority=0, int mask=PPOperators.SET, bool relative=false)
ref map< int, ref map< int, ref PPERequestParamDataBase > > m_RequestDataStructure
void QueueValuesSend()
Sets this requester to update in the manager.
PPERequestParamDataBase GetRequestData(int mat_id, int param_idx, int type)
returns request data for specific parameter, or creates one if one does not exist in this request yet...
float RelativizeValue(float value, int var_type, int mat_id, int param_id, bool relative)
converts all values used to relative values (if not relative already)