498 {
499 if (!isStartedByWeather)
500 {
503 float randomizedOvercast = Math.RandomFloatInclusive( 0.75, 1 );
504 float fadeInTime = 40;
505
506 m_Weather.GetWindMagnitude().Set( windMagnitude, fadeInTime, 99999 );
507 m_Weather.GetWindDirection().Set( windDirection, fadeInTime * 0.5 , 99999 );
508 m_Weather.GetOvercast().Set( randomizedOvercast , fadeInTime * 2, 99999);
510 }
511 }
override void CalculateVolFog(float lerpValue, float windMagnitude, float changeTime)
ref WorldDataWeatherSettings m_WeatherDefaultSettings